Thursday, December 3, 2009

NeilBlevins.com Is Updated Dec 2nd 2009

Added two new interviews, Camminando Scalzi…Walking Barefoot Neil Blevins Interview and CgAdvertising.com Neil Blevins Interview.

Added a bunch of new artwork, many of which made their debut on this blog: 3 Sketches called "Finbot", "Flat City" and "Nautillusbot", some rough environment paintings called "Alien Forest", "Deadlands", "Twin Peaks III" and "Mountainside Base", a rough scene painting "The Gathering III", and two studies called "Marin Sunset" and "Marin Sunset II". I have some other new more finished pieces ready for release, I just need to get final permissions from the clients, they'll probably get added early next year.

Visit http://www.neilblevins.com to see the new work.

Wednesday, December 2, 2009

SoulburnScripts Updated Dec 2nd 2009

Max script update:

Created one new script:

uVAreaDisplayer: Prints the area of the currently selected UV faces.

Updated one older script:

uVFlattener: Cleaned up some code. Fixed an issue that would happen when trying to flatten a uvwunwrap that spans multiple objects. Thanks to Titov Mykhaylo for the code.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

Friday, November 20, 2009

Soulburn 3D Education Page Updated Nov 20th 2009

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


* Added a new tutorial called Fractal Noise.

Friday, October 23, 2009

New Study: Marin Sunset II

Based on a sunset I saw coming home the other day...

Monday, October 19, 2009

New Speed Painting: Twin Peaks 3 Color Sketch



A quick color sketch based on a sunset I saw driving home from work.

Sunday, October 18, 2009

Soulburn 3D Education Page Updated Oct 18th 2009

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


* Added a new lesson, Glows That Look Really Hot.
* Added mentalray examples to my Chrome Material Tutorial.

Monday, October 12, 2009

SoulburnScripts Updated Oct 12th 2009

Max script update:

Created one new script:

uVTransfer: Transfers uvs from one object to the next. Useful if you have two identical meshes, but their vertex order is messed up (like perhaps in the situation where you exported the object to a seperate application for uving and that application messed up the vertex order.) This script can transfer the uvs from the new object to your original object in max, even if the order is different. This script may still be a little rough, so make sure to save your scene before you use it, and if you find any models it doesn't work on, let me know so I can try and fix it.

Updated several older scripts, here's the major updates:

imagePlaneMaker: Fixed a bug that shows up if you have max set to use Real World Scale by default.
mirrorObjectAlongAxis: There is a maxscript bug where using the maxOps.CloneNodes function (which this script does) causes not only the objects to be instanced, but their transform controller as well, but only if you're cloning a hierarchy. So if you have say a sphere linked to a dummy, and run the script, then move your sphere, the second sphere will move as well. Hopefully autodesk will fix this bug in a new release, but until then, I added the "Uninstance Transform Controllers?" checkbox. This will uninstance the transform controllers. However, this workaround has the side effect that if you actually meant to have the controllers instanced, it will uninstance them, since the script can't tell whether you meant to have them instanced, or whether they were just instanced due to the maxscript bug.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.