Max script update:
New script:
blendedCubeProjectionMaker: Applies 6 projections (Front, Back, Left, Right, Top, Bottom) to the selected objects, hooks the projections up to 6 maps, and then blends between each map. Great for projecting details onto a set of objects, like box mapping, but each side can be a separate map, and the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
Updated 4 older script:
sLib: Added sLibCameraMapGeminiMapTest software test.
bitmapCollector: Fixed a crash bug when it tried to process a blank bitmap map.
twoDPlanView: Fixed a bug where the script would improperly calculate the size of your scene if it was far from the origin. Changed the cameras from target to free.
blendedBoxMapMaker: Added support for CameraMapGemini plugin (v0.16) by Markus Boos (http://www.projectgemini.net/CameraMapGemini/). The script can now use 2 methods, UVW Mapping Method and CameraMapGemini Method. The UVWMapping method works the same as the old method. The CameraMapGemini Method creates the same sort of mapping, except using cameras for projection. The main advantage to this method is the cameras exist as a rig in world space. So moving objects after applying the blendedBoxMap does not misalign the projection. For more information, visit http://www.neilblevins.com and look for the blendedBoxMap tutorial in the education section.
http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm
Maya script update:
Added Optional Hotkeys: This will set up various hotkeys I like to use with the Soulburn Scripts.
Added Optional Shelves: These are OPTIONAL shelves that contain all of the SoulburnScripts. You don't have to install these if you don't want to, but it can give you a leg up on making your own shelves.
http://www.neilblevins.com/cg_tools/soulburnscripts_for_maya/soulburnscripts_for_maya.htm
Thanks to everyone for your support.
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